1 using UnityEngine;
2 using
System.Collections;
3
4 namespace
MapScreen
5 {
6
7     
public class WorldMapClickListener : InputAdapter
8     {
9         
public int mapIndex;
10         
public override void OnTouchDown()
11         {
12             
base.OnTouchDown();
13             gameObject.GetComponent<SpriteRenderer>().color =
new Color(0.5f, 0.5f, 0.5f, 1);
14             SoundManager.playButtonSound();
15         }
16         
public override void OnCheckUp()
17         {
18             
base.OnCheckUp();
19             gameObject.GetComponent<SpriteRenderer>().color =
new Color(1, 1, 1, 1);
20         }
21         
public override void OnTouchUp()
22         {
23             
base.OnTouchUp();
24             
if (!Maps.isDragged)
25             {
26                 Attr.currentWorld = mapIndex;
27                 Scenes.Load(Scenes.LEVEL);
28             }
29             Maps.isDragged =
false;
30         }
31     }
32 }



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